extends PanelContainer


# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	if GameUtiles.player_bag.has(GameUtiles.current_item):
		$Label.text = "当前选中：" + GameUtiles.dict[GameUtiles.current_item]
	else:
		$Label.text = "未选中元素..."
